Difference between revisions of "DKC1 RBO"
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*After defeating Necky Snr.: re-enter w6 and beat 6-1 as fast as you can (jumproll), get rid of donkey in mincers (if you have him) and set up the split up glitch. | *After defeating Necky Snr.: re-enter w6 and beat 6-1 as fast as you can (jumproll), get rid of donkey in mincers (if you have him) and set up the split up glitch. | ||
+ | Warp back to 1-1; | ||
+ | *Play through the stage 'a la NMG until halfway. Make sure you grab the halfway barrel for future warps, mincers is our hub to all the other worlds. | ||
+ | *Dismount Rambi and grab donkey, have both kongs mount rambi facing left, turn around and jump into the mincer. | ||
+ | *When Donkey grabs the barrel, tap A to open the bonus and enter. You should warp to 1-1 after failing the bonus. | ||
+ | Warp to 5-3 | ||
+ | *Before anything else you need to take a death in 1-1. Since we never technically "exited" mincers, the game still thinks we're there, taking a death will set the flag back to 1-1. | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
==Additional Notes== | ==Additional Notes== |
Revision as of 18:06, 11 November 2023
Game | Donkey Kong Country |
---|---|
Category Names | Reverse Boss Order, RBO |
Leaderboards | here |
Rules & Advice
- Defeat all the world bosses in reverse order, then defeat K. Rool to beat the game.
- This is the hardest category in the game. It is strongly advised that you play All Stages or 101% for a while before doing RBO.
- This is the only category where life management is important. We use the "Split-Up Glitch" very extensively for the wrong warps, which means taking intentional deaths. Optimally you only need to grab the KONG letters in 1-1 to have enough lives, but that leaves you no room for error throughout the run. The video below grabs the life balloons at the start of 1-1 and it is highly recommended that you do as well. There are other spots in this route where you can get some extra lives if needed.
- This route only works on U 1.0.
Necky snr.
Please check out the wiki's Any% page for detailed tutorials.
World 6 Wrong Warp - Optimal
- This is literally the same as Any%, with the exception that we need to grab extra lives.
- This particular video showcases the pause buffer strat for the Dual Exit Warp. To perform this; Hold Jump and pause at the right time, release jump and Y, hold right and unpause.
World 6 Wrong Warp - Safe
- aprox. 5s slower than optimal
- This is recommended if you're not very familiar with any% already and/or just want to get runs going. it's not much slower anyway.
- Simply press B to pick the keg back up when you're rolling on it.
- 0:27 The second Krem might rob you off your steel keg here. If you don't want to risk it you can navigate through them more carefully.
- 0:35 A small optimization is done here, putting the keg down right before dropping down on the klaptrap.
World 6 Wrong Warp - Optimizations, Other Strats & Visual Cues
- Visual cues;
- Safe Barrel Jump; Position Donkey's feet just shy right of the dropping vine. And then press RIGHT and JUMP at the same time.
- Sonncan; you need to bounce on the Klaptrap's backside, close to the platform.
- Fast Sonncan: Some camera manipulation is done here, if you ever go too far right you'll despawn the Klaptrap and you won't save time over regular Sonncan.
Boss Dumb Drum
World 5 Wrong Warp - Optimal
- After defeating Necky Snr.: re-enter w6 and beat 6-1 as fast as you can (jumproll), get rid of donkey in mincers (if you have him) and set up the split up glitch.
Warp back to 1-1;
- Play through the stage 'a la NMG until halfway. Make sure you grab the halfway barrel for future warps, mincers is our hub to all the other worlds.
- Dismount Rambi and grab donkey, have both kongs mount rambi facing left, turn around and jump into the mincer.
- When Donkey grabs the barrel, tap A to open the bonus and enter. You should warp to 1-1 after failing the bonus.
Warp to 5-3
- Before anything else you need to take a death in 1-1. Since we never technically "exited" mincers, the game still thinks we're there, taking a death will set the flag back to 1-1.
Additional Notes
- This guide assumes you are familiar with the speedrun, and is just a more detailed explanation of the tricks. Watch the original recording when needed to reference the movement at your own pace.
- The beginning of the speedrun up to the World 6 boss is identical to any%.
- This route only works properly on 1.0 (U) version of DKC1. You need a slightly different route to run 1.1, but the fundamentals are the same. 1.1 requires you to play an extra half of a stage, so it's slower, but makes one certain warp easier.
- You can watch Fathlo23's 32:28 PB for an example of the 1.1 route here.