K. Rool Duel
Game | Donkey Kong Country 2 |
---|---|
World name | The Flying Krock |
Level name | K. Rool Duel |
Previous level | Screech's Sprint |
Next level | Jungle Jinx |
Previous level | Screech's Sprint 102% |
Next level | Jungle Jinx 102% |
Difficulty:
- Safe: 3/10
- Perfect Throws: Ultra Instinct/10
Any%
Sample
Complete Video Guide
Notes
- The only time saver in this fight is reducing the amount of time Krool stays in his suction animation.
- Perfect throws can save up to 3 seconds, compared to sloppy throws.
- Getting hit by any type of smoke in round 3 will have Krool wait a few extra seconds before he continues the fight, so avoid it.
- You can get permanent "Blue Diddy" in this fight by team throwing over the blue smokes but intentionally getting hit with your primary Kong. Keep in mind this will waste 6 seconds, so avoid it on PB pace!
- With Diddy, you can simply hold Y and left in the corner to avoid the entire final suction phase.
Backups
Notes
- This is what to do if you are purple Dixie at the final phase.